Weasel's Mods

In this forum, you can start an ongoing development diary detailing the progress on your latest mods in progress.

Moderator: wildweasel

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wildweasel
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Post by wildweasel »

I ought to pay more attention...but...uh...

...you don't have the heat gauge on the weapon, do you? I don't.
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TheDarkArchon
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Post by TheDarkArchon »

Image

Next Question :mrgreen:
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wildweasel
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Post by wildweasel »

Well, I guess my weapon's frame sequence is simple enough that I can add the gauge on the weapon graphics themselves...

EDIT: Scratch that. It would mean unnecessary clutter in the already-clumsy Decorate code (my heat checks and such).
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Post by wildweasel »

I'm in talks with Grubber about the FTP situation - since the server change, he hasn't set my account back up and needed to consult with me about my password, so hopefully WW-BSNI will be uploaded by tomorrow (if he's on tonight - I hope so).

I ran through and made some major balance changes, as well.

* Plasma Mine Launcher's power is less now - an explosion damage of 8 with a radius of 128, dealing damage once every frame. Since this is now the Plasma Rifle replacement, it's less dangerous.
* Also added a "Safe" mode to the Mine Launcher - alternate fire detonates the plasma mine inside the barrel and unleashes the resulting explosion directly in front of you, causing no harm to you and severe harm to whatever happens to be directly in front of you. No splash damage.
* Fixed a bug with the Mine pickups - they weren't giving the player any ammo at all (I forgot that using a spawner to drop them halves the ammo, and half of 1 is 0 in Doom).
* Text file updated. I hope to not have to touch it again.
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wildweasel
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Post by wildweasel »

With the release of WW-BSNI, I've been thinking about what I should focus on next - I really don't want to work on WW-MECHA, because of how much work I have to do on it (the proof-of-concept for the cockpit weapon stuff is already in, but I need to make some actual weapons - and it'll be hard to make good frames for it). The Vision is currently paused because I'm waiting for inspiration for the second map. Seriously! is currently in development limbo because I don't know how to work the starting weapons out in Decorate (and it would go against my design document to start the player without his pistol). So I had the idea for yet another project (that I'll actually do because it's interesting to me).

I want to make a Decorate weapon mod for Heretic.

It'd be kinda similar to FutureTic in concept, but instead of just being futuristic graphics pasted over the Heretic weapons, I'd replace all the pickups with entirely new stuff. Technologically, I wouldn't be pushing the envelope too much (Xaser's Scythe is going to be good enough for that), but I'd still focus on making it as fun as possible. Heck, if it's possible, I might add the Tome of Power on the weapons.

I also have an unfinished alpha version of a Strife weapon mod (currently, the only weapon implented is a pistol that uses Assault Gun ammo and can be found in barrels). I'd be willing to donate that if anybody wants to finish it.
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Chronoteeth
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Post by Chronoteeth »

You are the edge and zdoom weapon modder difinitive.

Awe inspiring.
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wildweasel
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Post by wildweasel »

You know what? I'll just post what I have of the Strife Mod here. You can feel free to finish it if you want, just consult the readme that I put in the WAD file.
Attachments
ww-strifemod.zip
Only one weapon, but it's functional
(202.67 KiB) Downloaded 217 times
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Chronoteeth
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Post by Chronoteeth »

WW- Idea of greatness, what if you release the weapons from seriously as a rescorce A la the old PP wad.
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wildweasel
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Post by wildweasel »

Therein lies the one problem - the only weapons I had in Seriously were unmodified Nmn weapons. (Granted, I did have a single frame of the dual pistols, but nothing else; and that's easy as heck to do anyway).
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Chronoteeth
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Post by Chronoteeth »

Well what about the explosives mod? Canned (AKA pass out rescorces), or on hiatus?
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wildweasel
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Post by wildweasel »

On hiatus pending redesign. The graphics are still going to be used.
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Post by Snarboo »

Sorta random, but I know exactly what you're going through in a sense, Weasel. I've often had very ambitious mod ideas that never came to fruition, either from dwindling enthusiasm, a lack of knowledge to get it done, or having no way to make it work. Lack of sufficient resources is another reason. I wanted to talk about this because I don't want to see you demotivated to the point of not wanting to work on weapon mods anymore like has happened to me in past. Never give up, basically. :) Sorry if this is kind of weird, heh, I just woke up a few moments ago. Anyway, I want to say that I'm excited to see what you have in store for us next, Weasel, no matter what it is.
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wildweasel
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Post by wildweasel »

Thank you for the kind words, Snarboo. As I write this, I too have just woken up, and seeing your post makes me feel happy. All I can say right now is, patience is a virtue which is rewarded with all the fruits of labor.

Motivation shouldn't be too much of a problem for me - I have plenty of "rally points" around, including other games that provide inspiration and ideas, as well as Nmn and company.

So...things are lookin' up.
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Post by TheDarkArchon »

wildweasel wrote:You know what? I'll just post what I have of the Strife Mod here. You can feel free to finish it if you want, just consult the readme that I put in the WAD file.
I made something similar a few weeks ago. Replaces the Crossbow in game: Rowan still gives you the crossbow so it doesn't matter. The icon sucks ass. It's on slot 1.

Credits:

Cory Whittle: Pistol Icon (modified)
Scuba Steve/Velocity: Base Sprites
WildWeasel: Sprite Hacking (but you knew that)
Midway: Sound (modified)
Attachments
StrifePistol (TDA version).zip
(16.11 KiB) Downloaded 188 times
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wildweasel
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Post by wildweasel »

Seriously!

This project has been resurrected in Decorate. The only thing I can't do now is the pistol reloading, and honestly, I thought that hurt the weapons anyway.

* Single pistol implemented and finalized
* Knife implemented and finalized (and made more useful)
* Chainsaw implemented
* Serious Bomb implemented (thanks to Cutmanmike!)
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