Weasel's Mods

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Moderator: wildweasel

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Chronoteeth
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Post by Chronoteeth »

Heh, it's okey. You shoud throw in that automag though. :P

Anyways, WW, I hope you are using that hud. Reasons why I say of such things is because I see the font you used.

EDIT:I know it's a model rip, but I find it very nice. Anyways... possible SMG graphics replacement?
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wildweasel
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Post by wildweasel »

No, that looks like crap. The texture filtering is plainly obvious, and is generally a testament to why world models should not be used as view models.

Maybe - just maybe - I'll look through my archive of Nmn graphics to see if there's anything I can use; but being that the SMG is pretty much completed already I doubt it's going to be changed at this point.

The Stranger
  • The SMG has been slowed down to the equivalent speed of Doom's chaingun, and damage has been raised from 4 to 6.
  • The Power Shotgun was toned down from 30x4 to 30x3 damage, so it is no longer capable of killing a baron in five shells. May change it again later so it uses 2 shells to fire.
  • Fixed KEYCONF pointing to the wrong weapon for Dual Revolvers.
  • Tweaked around with the Revolver's firing state so it feels a bit smoother.
  • Both shotguns have been adjusted as well.
  • New Jump sound from the Doom 3 alpha, because I'm already using my old jump sound as a fist grunt.
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Chronoteeth
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Post by Chronoteeth »

Phoo. Well, i'll give my last attemp and hope for the best.
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Chronoteeth
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Post by Chronoteeth »

Shineless version:
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Soultaker
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Post by Soultaker »

Nice weapon frame CT. Would be great for a energy based weapon though.
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Chronoteeth
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Post by Chronoteeth »

Inspiration from some weapon from goldeneye, recolor of the assault SMG. If you want I have a bmp version.
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TheDarkArchon
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Post by TheDarkArchon »

Talking about graphics replacements, I'm thinking of remaking an old flamethrower I had made for UltraFrag (My first DeHackEd mod. The flamethrower was the best thing about it, the rest of it sucked, Except for the dual ROTT pistols, since the way they danced looked cool) since I am sick of the PO'ed one.
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Chronoteeth
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Post by Chronoteeth »

Speaking of flamethrowers, I don't understand why people don't use the flamethrower from corey whittle's zombie add-on pack. It's a nice model, there's no hands, and it's pretty nice.
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wildweasel
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Post by wildweasel »

The Stranger

One Marine just didn't have the trust. He saw the stranger passing by on his way to one of the research labs on the base. Rather than put in a kind word, or offer his assistance, he instead put his rifle to his shoulder and prepared to pull the trigger.

The stranger took notice just before the Marine made his move. It only appeared as if he were making a sudden turn, if one didn't notice the steel blade sticking from the marine's forehead.

  • Mostly balance changes for my existing weapons today.
  • The first pickup of the Knives (replacing the Chainsaw) now gives the player a pack of three. Aside from backpacks (which give one) this is the only way to get knives.
  • Changed the knives' codepointer from A_ThrowGrenade to A_FireCustomMissile and increased its speed to 45 so it goes farther. It is now possible to aim knives vertically.
  • Knives no longer bounce, making it necessary to change the way the knife is spawned when it hits a wall or an enemy. The pickup is now given NOCLIP status and is spawned with A_DropItem. It looks a little cheesy, but it beats having your knives get lost in the void. Plus, it makes sound when it hits the floor (thanks to Enjay's terrain lump).
  • Power Shotgun now uses two shells to fire. Reloading is the same speed, putting eight shells in the magazine.
  • Sped up the reload on the CTS Shotgun again...the bolt-action was a little jerky before, and it's now fixed.
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TheDarkArchon
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Post by TheDarkArchon »

A better recolour of the glock: Unpalettized ATM but XWE converts it to the Doom palette well.

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Chronoteeth
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Post by Chronoteeth »

Hehe, everyone's doing recolors for the WW for his project. Anyways, black glock = love :P
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wildweasel
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Post by wildweasel »

If I can get the numbers to plug into XWE's Color Remap tool, I can recolor my existing glock frames to match those in TDA's recolored Glock sprites. I don't have the patience to get them myself, because it's going to be tedious as hell.
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Chronoteeth
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Post by Chronoteeth »

What about my assault rifle recolor? Is it nice?
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wildweasel
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Post by wildweasel »

The blue scope doesn't really look that great. If I were to modify the rifle, it'd probably be to make the scope red or something (with more contrast).
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Chronoteeth
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Post by Chronoteeth »

Hmm, kay. You shoud put in that automag though.
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