A Suggestion On Sprites
Moderator: Graf Zahl
- Graf Zahl
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- that_guy
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Ok how about this:

On the Left is using Scale 4x and on the Right is normal GZDoom
I made a wad using this program a few months ago but did not think the performance hit in ZDooms' software renderer was worth the minimal results (extreme slowdown due to having to scale these sprites). For me these sprites look sharper but they do so at the cost of enhancing the pixels in some areas so they may not be to some peoples tastes (at least in GZDoom
)
I haven't tested this wad in GZDoom thoroughly yet but I don't seem to get the framerate hit I did in ZDoom. I know Timmie implemented a similar program in ZDoomGL but it causes performance issues (framerate hit; at least for me) but this one is different; it works on 8 bit graphics so can be used to rework sprites for Doom without causing problems with the transparent areas using an 8 bit render.
Program:
http://scale2x.sourceforge.net/

On the Left is using Scale 4x and on the Right is normal GZDoom
I made a wad using this program a few months ago but did not think the performance hit in ZDooms' software renderer was worth the minimal results (extreme slowdown due to having to scale these sprites). For me these sprites look sharper but they do so at the cost of enhancing the pixels in some areas so they may not be to some peoples tastes (at least in GZDoom

I haven't tested this wad in GZDoom thoroughly yet but I don't seem to get the framerate hit I did in ZDoom. I know Timmie implemented a similar program in ZDoomGL but it causes performance issues (framerate hit; at least for me) but this one is different; it works on 8 bit graphics so can be used to rework sprites for Doom without causing problems with the transparent areas using an 8 bit render.
Program:
http://scale2x.sourceforge.net/
- Enjay
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http://www.GuntherDW.be/tmp/doom2-082.png
is with smart texturing filter on, looks better than any other source port imo
is with smart texturing filter on, looks better than any other source port imo

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True, the left one looks better!that_guy wrote:Ok how about this:
On the Left is using Scale 4x and on the Right is normal GZDoom
I made a wad using this program a few months ago but did not think the performance hit in ZDooms' software renderer was worth the minimal results (extreme slowdown due to having to scale these sprites). For me these sprites look sharper but they do so at the cost of enhancing the pixels in some areas so they may not be to some peoples tastes (at least in GZDoom)
I haven't tested this wad in GZDoom thoroughly yet but I don't seem to get the framerate hit I did in ZDoom. I know Timmie implemented a similar program in ZDoomGL but it causes performance issues (framerate hit; at least for me) but this one is different; it works on 8 bit graphics so can be used to rework sprites for Doom without causing problems with the transparent areas using an 8 bit render.
Program:
http://scale2x.sourceforge.net/
- Nash
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http://www.guntherdw.be/tmp/doom2-082.png
Now THAT picture = big win.
I know for a fact that the sprites are flat, but somehow in that shot, the zombiemen actually have depth!
Now THAT picture = big win.
I know for a fact that the sprites are flat, but somehow in that shot, the zombiemen actually have depth!