X map sections found

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Enjay
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X map sections found

Post by Enjay »

I noticed with revision 1126 that whenever you enter a map a message of the format

Code: Select all

X map sections found
is printed to the console where X is a number (the smallest I have seen so far is 1 and the largest 60).

I assume that this is just a debug message of some sort and that it will be removed at some point but I'm intrigued as to what it means. Any info?
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Graf Zahl
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Re: X map sections found

Post by Graf Zahl »

That's part of my recent portal optimization to allow culling some map geometry that can't possibly be seen from inside a portal. You are correct that this is just a forgotten debug message.
wtg62
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Re: X map sections found

Post by wtg62 »

That message got pretty annoying considering a fact it made levels harder to load, especially big ones.
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Graf Zahl
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Re: X map sections found

Post by Graf Zahl »

Huh? That message was just one additional print command with no effect on loading time. The map sections still get created.
wtg62
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Re: X map sections found

Post by wtg62 »

I know but only if the map is very large (like KDIZD maps) it will keep lagging until the message fades out.
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