Doom Builder Resources

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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justin023
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Doom Builder Resources

Post by justin023 »

A zip file with the following for Doom Builder:

1. Gzdoom.cfg - the old one didn't link 3d floor line specials and tagged sectors
2. ACS.cfg + zspecial.acs - Updated for thing_move(int tid, int dest, opt bool nofog);
3. zdefs.acs - Definitions for common angles (ang_ne, ang_sw, etc.)
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Shinjanji
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Post by Shinjanji »

As far as the new GZDoom.cfg goes...

I think that the lack of linkage between 3D-floor line specials and thier tags was intentional. As it stands, the configuration fails to link sectors with tags of higher than 255 (which is what hibyte is used for) and improperly links to sectors that have the lower tags.

Excuse the wording, I'm too lazy to revise that to an order other than what I was thinking at the time. Same with this line, too :P

In short: It doesn't support the High Byte.
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justin023
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Post by justin023 »

How many people go over 255 sector tags regularly?
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Shinjanji
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Post by Shinjanji »

Just mentioning that it causes confusion when dealing with high bytes.
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justin023
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Post by justin023 »

I wasn't aware of that, but it is helpful for me
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