Different types of doors on 3D floor

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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doomexpert
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Joined: Tue May 04, 2010 7:57

Different types of doors on 3D floor

Post by doomexpert »

hey, i have a question. now you can make different doors for example with poly objects.
now i want to create a door what swings open on a 3D floor. is that possible?
wtg62
Posts: 69
Joined: Fri Sep 24, 2010 22:33

Re: Different types of doors on 3D floor

Post by wtg62 »

Isn't There already a polyobj_doorswing?

If you want a 3D-Solid Polyobject (Which does not touch the floor and ceiling) use Polyobj_ExplictLine. But you must Learn How to use it first.
doomexpert
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Re: Different types of doors on 3D floor

Post by doomexpert »

yes but a polyobject that dissapears in the wall, open and close on a 3D floor with customuzable heights. polyobj explicit line can be done without scripting?
why are these thing/ features not explained on the zdoom wiki how to use those features?
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Gez
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Re: Different types of doors on 3D floor

Post by Gez »

Polyobjects, strictly speaking, and infinitely tall columns of void. For this reason, mixing them with 3D floors usually results in unwanted side effects such as "the door is also above and below the 3D floor".
doomexpert
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Re: Different types of doors on 3D floor

Post by doomexpert »

and what if the polyobj is attached to the ceiling? and opens on the 3d floor toward the ceiling. its a second floor so to speak.
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Gez
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Re: Different types of doors on 3D floor

Post by Gez »

As I said, polyobjects are infinitely tall. You put one on the second floor, and it's also there on the first. And on the ground floor, and in the basement, and on the third floor, and on the roof. It goes up to the stratosphere and tears a hole in the moon, and it goes down through the Earth's molten core and up through the other side and it pokes an alien from Tau Ceti in the eye.

You cannot use polyobjects for a door on a "second story" of a building assembled through 3D floors without it being also above and below.
doomexpert
Posts: 103
Joined: Tue May 04, 2010 7:57

Re: Different types of doors on 3D floor

Post by doomexpert »

haha alright i get it. lol, but there must be a kind of way to make a door on a second floor of a house
wtg62
Posts: 69
Joined: Fri Sep 24, 2010 22:33

Re: Different types of doors on 3D floor

Post by wtg62 »

Explict Line. It is explained on the wiki. Yes it is a 3d polyobject and NO it is not infinitely tall, even physics wise (only if control line have block everything or walkable texture) . It is kind of hard to explain but I'll post an example wad.
Attachments
polyobj Exp.wad
An experiment with Polyobj_Explictline
(22.99 KiB) Downloaded 183 times
doomexpert
Posts: 103
Joined: Tue May 04, 2010 7:57

Re: Different types of doors on 3D floor

Post by doomexpert »

oh oke zdoom in udmf format. i did knew once what the possibility was and that some things what you can do in udmf format and not in the rest of the things. i gonna check it thanks
wtg62
Posts: 69
Joined: Fri Sep 24, 2010 22:33

Re: Different types of doors on 3D floor

Post by wtg62 »

It is easier in udmf but can be done in hexen format. Hexen format version could be very hard so thats why I always use udmf.
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