This was the result
Since I was only just starting to learn GZDooM editing when I stopped work on the project and have since forgotten absolutely everything I learned up to that point, is there any idea what is happening here?OS: Windows XP (NT 5.1) Build 2600
Service Pack 1
M_LoadDefaults: Load system defaults.
Gameinfo scan took 1 ms
W_Init: Init WADfiles.
adding C:/DooM/GZDooM/gzdoom.pk3, 564 lumps
adding doom.wad, 2306 lumps
adding deimwolf.wad, 825 lumps
adding DWTEXTUR.WAD, 137 lumps
I_Init: Setting up machine state.
CPU Speed: 1695 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Celeron(R) CPU 1.70GHz
Family 15, Model 1, Stepping 3
Features: MMX SSE SSE2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.10
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
Adding dehacked patch deimwolf.wad:DEHACKED
Patch installed
Warning: CeilingLight and NonsolidMeat5 both have doomednum 62.
Warning: HangingPan1 and HangTNoBrain both have doomednum 78.
Warning: HangingPan2 and HangTLookingUp both have doomednum 77.
Warning: HangingPan3 and HangTSkull both have doomednum 76.
Warning: HangingPan4 and HangTLookingDown both have doomednum 75.
Warning: Medkit and Medikit both have doomednum 2012.
M_Init: Init menus.
P_Init: Init Playloop state.
Execution could not continue.
Script error, "gzdoom.pk3:animdefs.txt" line 101:
Unknown texture PTN1B0