
I was hoping I could use this effect on walls and pillars etc. I am aware of the vanilla method of drawing skies on walls (I am hoping I can avoid this method), and I know about the line horizon special, but that would still require I have a flat bounded with the wall that has the sky flat, and it would probably look odd with a lot of movement.
Is there a way I could use the sky effect the way I would use any other texture? For example what I am trying to do in the above screenshot, is have each one of those buildings painted over with different gradient textures that always follow the player's eyes.