Sector_SetPlaneReflection Issues....

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Super Chex
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Sector_SetPlaneReflection Issues....

Post by Super Chex »

Hiya all. I am working on a Matrix Trilogy TC for GZDoom. I am having some trouble with the reflective floor in my map "Matrix Reloaded - Hall of Doors".

Code: Select all

include "zcommon.acs"
 
script 1 enter
{
  print (s:"Matrix Reloaded - Hall of Doors");
  sector_setplanereflection (1, 200, 0);
}
And the resulting visual eyesores:
Image

Image

Any help here would be greatly appreciated.

EDIT: Here's the wad.
http://dl.dropbox.com/u/10361854/Games% ... matrix.wad

And the model pk3. (for those who happen to visit MAP01 - "Matrix Reloaded - Freeway")
http://dl.dropbox.com/u/10361854/Games% ... matrix.pk3
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Kilian
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Re: Sector_SetPlaneReflection Issues....

Post by Kilian »

Looks likes, this is problem with your graphic card drivers (imo). This level looks fine at me:

Image

Or I do not correctly understand the problem?
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Super Chex
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Re: Sector_SetPlaneReflection Issues....

Post by Super Chex »

Huh... I think you may be right. Though I was playing ActionDoom2 and the reflections in that looked fine. Hmm. Imma download some optimizations and see if that helps. BTW: You like the maps? ^^
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Kilian
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Re: Sector_SetPlaneReflection Issues....

Post by Kilian »

First of all, try to download newest graphic card drivers, maybe it can be helpful :) Btw, what kind of graphic card do you have?

And yes, I very like map01 -- looks likes fresh, with HQ textures, new sky and music, it looks likes very good! Hope, you will be successful with project :)
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Super Chex
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Re: Sector_SetPlaneReflection Issues....

Post by Super Chex »

Kilian wrote:First of all, try to download newest graphic card drivers, maybe it can be helpful :) Btw, what kind of graphic card do you have?

And yes, I very like map01 -- looks likes fresh, with HQ textures, new sky and music, it looks likes very good! Hope, you will be successful with project :)
I'll do my best. :D And if I end up needing a team, I'll be sure to post this project in the Projects section.

My card: ATI Radeon HD 4200 on a 32-bit system running Windows XP.

EDIT: Aw man... I just installed the drivers... reflections still messed up and now my colors are limited. My compy sucks eggs...
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Kilian
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Re: Sector_SetPlaneReflection Issues....

Post by Kilian »

Got it! Looks likes, this is not graph. card problem. Here's what I get on full posible detalisation on Windows XP 32bit (hq scale, fog, etc...):

Image

Really strange, because my previous screenshot was with absolutely similar quality, but GZDoom was compiled and running on Linux OS (Ubuntu). Hmm.
:roll:

Windows version of GZ is: v1.5.6 (R1104) / ZDoom 2.5.0 (R3010)
Linux version is: v1.5.6 (R0) / ZDoom 2.5.0 (R3010)

// out of ideas :shock:

P.S. My configuration: Intel Pentium Core 2 Duo @ 2.8 Ghz, 1.5 gb. RAM, NVidia GeForce 9400 GTX
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Super Chex
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Re: Sector_SetPlaneReflection Issues....

Post by Super Chex »

So... how do we fix this? o.o I'm getting tired of the visual glitchiness... -.-
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VGA
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Re: Sector_SetPlaneReflection Issues....

Post by VGA »

I'm getting glitches as well. And I'm using a glorious gtx260 (drivers 260.99), latest stable gzdoom.

There's 2 problems :
1) There is a box around my character that is brighter than the rest of the floor.
2) When moving, there is flickering at various places. Goes away when the doomguy stops moving.
Spoiler:
P.S.: The ceiling is also reflective in this shot, but it was the same when I tried it with normal ceiling.
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Super Chex
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Re: Sector_SetPlaneReflection Issues....

Post by Super Chex »

Okay. Turns out it's an error with that version. I got the latest SVN build, and the problem was resolved.
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VGA
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Re: Sector_SetPlaneReflection Issues....

Post by VGA »

Super Chex wrote:Okay. Turns out it's an error with that version. I got the latest SVN build, and the problem was resolved.
I can also confirm that it is fixed in r1203. :cheers:

Is there a revision log I can follow ?
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Re: Sector_SetPlaneReflection Issues....

Post by Enjay »

If you go here, you can follow the progress of the various projects hosted on mancubus.net.
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VGA
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Re: Sector_SetPlaneReflection Issues....

Post by VGA »

Oh, bookmarked !
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