DooMAD made a test map, with voxels between VX_START and VX_END markers.
When I load this map into GZDoom, all I get are the sprites.
As usual I am probably doing something wrong or have misunderstood how this is supposed to work.
Could somebody, please, shed some light onto this.
How to use voxels in GZDoom ?
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- NeoHippo
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Re: How to use voxels in GZDoom ?
There's no Voxel support in GZDoom yet. For now, you'll have to use the ZDoom Voxel build included in that zip.
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Re: How to use voxels in GZDoom ?
If you want to, you can try compiling GZDoom's voxel branch. It's not in the trunk.
- NeoHippo
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Re: How to use voxels in GZDoom ?
Ah, ok. I'm jumping the gun then.NeuralStunner wrote:There's no Voxel support in GZDoom yet. For now, you'll have to use the ZDoom Voxel build included in that zip.
If I could, I would.Gez wrote:If you want to, you can try compiling GZDoom's voxel branch. It's not in the trunk.
I've tried several times in the last 5 years and always was met with disappointment.
Now, in my old age, I learned just to wait until it is official.

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- VGA
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Re: How to use voxels in GZDoom ?
Is there a windows compiled GzDoom of the voxel branch ?
I've checked out Zdoom's voxel build and it looks awesome but suffers from instability/crashes. Also, it's the software renderer
I've checked out Zdoom's voxel build and it looks awesome but suffers from instability/crashes. Also, it's the software renderer

- Graf Zahl
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Re: How to use voxels in GZDoom ?
The voxel stuff has long been merged into the trunk by now.
- VGA
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Re: How to use voxels in GZDoom ?
Ha ! Thanks. I didn't even think to try voxel_test.wad with the gzdoom svn build I already had !
Epic fail on my part, but I don't care, it looks awesome ! It's like 3d sprites
Epic fail on my part, but I don't care, it looks awesome ! It's like 3d sprites
