
Here is the problem:
When this script is executed:
[spoiler]
Code: Select all
#include "zcommon.acs"
script 1 open
{
Floor_LowerByValue (1, 2, 84);
Ceiling_LowerByValue (1, 2, 32);
Floor_LowerByValue (2, 2, 68);
Ceiling_LowerByValue (2, 2, 16);
Floor_LowerByValue (3, 2, 52);
Floor_LowerByValue (4, 2, 36);
Ceiling_RaiseByValue (4, 2, 16);
}
the sound of the floor and ceiling moving is played only for sector 1.
Subsequent sectors, 2, 3 and 4 move without the sound, which spoils the effect.
I would appreciate any help in solving this.
And the map