[1.5.6.1104] COTD: Apocalypse crash

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CarpetolA
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Joined: Sun Jun 26, 2011 19:47
Location: Sweden

[1.5.6.1104] COTD: Apocalypse crash

Post by CarpetolA »

Hello!

I was playing City Of The Damned: Apocalypse (http://www.doomworld.com/idgames/index.php?id=16452) some moments
ago. I reached the part where the amusement park gets plunged into another dimension, killed the monsters outside and then proceeded
to grab the hourglass. The game crashes all of a sudden. After loading a saved game I tried again, wherein the game crashed
again after a few seconds. The mod is therefore unplayable at this moment.

I am using Windows 7 Home Edition (NT 6.1) Build 7600.
CrashReport.zip
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Last edited by CarpetolA on Sun Jun 26, 2011 23:52, edited 3 times in total.
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Enjay
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Re: [1.5.6.1104] COTD: Apocalypse crash

Post by Enjay »

Did GZdoom not create a CrashReport.zip file? If it did, why did you not attach the whole file?
CarpetolA
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Location: Sweden

Re: [1.5.6.1104] COTD: Apocalypse crash

Post by CarpetolA »

Enjay wrote:Did GZdoom not create a CrashReport.zip file? If it did, why did you not attach the whole file?
Oh, sorry. I have done it now.
Blue Shadow
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Re: [1.5.6.1104] COTD: Apocalypse crash

Post by Blue Shadow »

Try the latest GZDoom build and see if it works.
CarpetolA
Posts: 4
Joined: Sun Jun 26, 2011 19:47
Location: Sweden

Re: [1.5.6.1104] COTD: Apocalypse crash

Post by CarpetolA »

Blue Shadow wrote:Try the latest GZDoom build and see if it works.
It didn't crash this time. There was something I found that could have been the cause of the crash. Two lines with the line
horizon special had the first argument set to 2, so I set them to 0 and tried again. The official version of GZDoom still
crashed! I'm at a loss as to what the problem might be. :(
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Graf Zahl
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Re: [1.5.6.1104] COTD: Apocalypse crash

Post by Graf Zahl »

If it crashed with the offficial version but not the latest one it's probably fixed already.

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