
Skyboxes by me...
Moderator: Graf Zahl
- Lexus Alyus
- Posts: 95
- Joined: Mon Aug 29, 2005 16:17
- Location: Nottingham, UK
- Contact:
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
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Yah! I've imported some of the Q2 skyboxes into Zdoom. I posted a pic of the space one in the screenshots thread.
As for making 3D buildings and screenshots - well, 3D modelling is not a strong point of mine. I've tried a variety of programs and my results are always lacking. Even the simple blocks required to make city buildings would take far more time and effort than the poor result I would ultimately produce would be worth.
As for making 3D buildings and screenshots - well, 3D modelling is not a strong point of mine. I've tried a variety of programs and my results are always lacking. Even the simple blocks required to make city buildings would take far more time and effort than the poor result I would ultimately produce would be worth.

- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
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- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
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Whoa, now that's a nice app!
I'm having trouble figuring out how to paste existing art into the skybox though.
I'm attempting to make a hellish skybox, using one of those evil-face-on-wall-thingy textures in Doom 2. I can paste the thing in front view, but when I rotate the views, it's already distorted. :/
I'm having trouble figuring out how to paste existing art into the skybox though.
I'm attempting to make a hellish skybox, using one of those evil-face-on-wall-thingy textures in Doom 2. I can paste the thing in front view, but when I rotate the views, it's already distorted. :/
- Shinjanji
- Posts: 198
- Joined: Sun Nov 06, 2005 16:45
- Location: Pennsylvania, USA