It looks like you've had most of your answers. To reiterate, the "glows" you were referring to are not glowing flats. "Flats" are what Doom traditionally uses on the floors of sectors. Glowing flats can be used to define a glow-effect that makes it look like the floor/ceiling is glowing by having it light up the walls (etc) that are beside the flat. eg a pool of NUKAGE can be defined to have a greenish glow near the bottom of any walls that are beside the pool.
A Glowing Flat:
The effect you are looking for (I think) is a flare or corona.
GZDoom does not have the built-in ability to make these flare/corona effects. It is possible to fake them by redefining the torches (etc) and having them spawn a translucent flare-like sprite at the correct position on the main sprite. It looks reasonably good but it does have limitations and sometimes doesn't work smoothly (it is prone to flickering or the flare being seen through walls even when the torch can't be seen etc). Mods like Beautiful Doom and Brutal Doom (where the above pic came from) add these kind of effects.
Here is an example of it looking a bit odd:

It looks OK in the first shot but the flare can often be seen in positions where it really isn't logical that it should be seen (ie the second shot). Sometimes it can even be seen standing by the above wall but facing away from the lamp. However, I couldn't get a clear enough screenshot to demonstrate that.
I *think* this is the latest Beautiful Doom:
http://www.doomworld.com/idgames/index.php?id=16484
And this is the Brutal Doom Zdoom forum thread:
http://forum.zdoom.org/viewtopic.php?f=19&t=28920
Other mods are available.
I think that there are some source ports that have built-in effects (eg possibly the Doomsday engine ? (I don't have it installed) ). In such ports the effect
should be less problematic because it doesn't have to be modded in by an end user.