
I'm asking because some of my maps are very intense when it comes to how many 3D floors I'll pack into a space and it seems to cause GZDoom to lag a fair bit when you look at those areas.
Moderator: Graf Zahl
Yes, more or less. I'm not sure about 3D floors, but I know it discards any actor whose center is not in a sector present in the field of vision.Nero wrote:So, I haven't taken any time to do any research, I'm just asking. Doesn't the Doom engine render only what the player can see on the screen?