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The OpenGL renderer used in GZDoom and Skulltag features enhancements not available in software. Mirrors no longer needs empty space behind them, and true reflective floors or ceilings are possible with Sector_SetPlaneReflection.
Moderator: Graf Zahl
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The OpenGL renderer used in GZDoom and Skulltag features enhancements not available in software. Mirrors no longer needs empty space behind them, and true reflective floors or ceilings are possible with Sector_SetPlaneReflection.
Mirrors no longer needs empty space behind them