If you don't have dynlights in your configuration files, you can edit them in:
Make a file named gzdoom_things.cfg in your Doom Builder Configurations/Include folder, with this content:
Spoiler:
Code: Select all
gzdoom
{
dynlights
{
color = 7;
arrow = 0;
title = "Dynamic Lights";
sort = 1;
width = 0;
height = 0;
hangs = 0;
blocking = 0;
fixedsize = true;
sprite = "internal:action";
9800
{
title = "Light";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Intensity";
}
}
9801
{
title = "Light Pulse";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Start intensity";
}
arg4
{
title = "End intensity";
}
}
9802
{
title = "Light Flicker";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Primary intensity";
}
arg4
{
title = "Secondary intensity";
}
}
9803
{
title = "Light Sector";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Intensity scale";
}
}
9804
{
title = "Light Random";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Minimal intensity";
}
arg4
{
title = "Maximal intensity";
}
}
9810
{
title = "Light, Additive";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Intensity";
}
}
9811
{
title = "Light Pulse, Additive";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Start intensity";
}
arg4
{
title = "End intensity";
}
}
9812
{
title = "Light Flicker, Additive";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Primary intensity";
}
arg4
{
title = "Secondary intensity";
}
}
9813
{
title = "Light Sector, Additive";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Intensity scale";
}
}
9814
{
title = "Light Random, Additive";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Minimal intensity";
}
arg4
{
title = "Maximal intensity";
}
}
9820
{
title = "Light, Subtractive";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Radius";
}
}
9821
{
title = "Light Pulse, Subtractive";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Start intensity";
}
arg4
{
title = "End intensity";
}
}
9822
{
title = "Light Flicker, Subtractive";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Primary intensity";
}
arg4
{
title = "Secondary intensity";
}
}
9823
{
title = "Light Sector, Subtractive";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Intensity scale";
}
}
9824
{
title = "Light Random, Subtractive";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Minimal intensity";
}
arg4
{
title = "Maximal intensity";
}
}
9825 = "Vavoom Light";
1502
{
title = "Vavoom Light ";
arg0
{
title = "Radius";
}
}
1503
{
title = "Vavoom Light Color";
arg0
{
title = "Radius";
}
arg1
{
title = "Red";
}
arg2
{
title = "Green";
}
arg3
{
title = "Blue";
}
}
}
}
(Spoilered for bigness.)
In your main configuration file (the one that's not in /Include), look for a block like this:
Code: Select all
thingtypes
{
include("Includes\\stuff.cfg");
include("Includes\\more_stuff.cfg");
}
(the names of the included files won't be the same, obviously.)
Add a line like this in the thingtypes block:
Code: Select all
include("Includes\\GZDoom_things.cfg", "gzdoom");