3D Floors Question

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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MaxPower8905
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3D Floors Question

Post by MaxPower8905 »

I've never really done any work with 3d floors before and really want to add them to my current map, but whenever I try to make them theres always a part on the bottom that you can see through. Heres a screenshot that shows what I'm talking about:
http://img502.imageshack.us/img502/3185/darkmp12on.png

The answers probably something obvious, but I'm too lazy to figure it out on my own right now, so does anyone know how to fix this?
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Enjay
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Post by Enjay »

What arguments are you using on the 3D floor line?
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MaxPower8905
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Post by MaxPower8905 »

The arguments are 6(sector tag), 1(type), 0(flags), 255(alpha), 0(hibyte).
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Graf Zahl
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Post by Graf Zahl »

Check the heights. If there is a gap they don't match properly.
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MaxPower8905
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Post by MaxPower8905 »

I don't know, the heights all seem right to me. The sector the 3d floor is in is 256 units tall, the floor is at 0 and the cielings at 256. The control sector is 32 units tall with the floor at 96 and the cieling at 128.
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BetaSword
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Post by BetaSword »

Which version of GZDoom are you using? Cause that looks like a rendering glitch that was in one of the previous versions of GZDoom, but was fixed. Try downloading the latest version and trying it. If that doesn't work... Then I have no clue.
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Graf Zahl
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Post by Graf Zahl »

What about the neighboring sector? Does its floor height match the 3D floor's bottom?
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MaxPower8905
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Post by MaxPower8905 »

Well it looks like BetaSword was right, I forgot to update the version in my In Progress folder. Damn I feel like an idiot now :oops:
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