0.9.18
Moderator: Graf Zahl
- Graf Zahl
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0.9.18
Time for a new version.
One new feature has been added: Reflective floors. Check the documentation thread for any information how to use it. A new zspecial.acs which supports the new feature has been added to the distribution.
Other new things:
-nogl command line switch disables all GL related code and makes GZDoom act like a software only engine.
-gl_vid_compatibility CVAR to force GZDoom to use GL 1.1 only features for some old graphics cards that don't have decent drivers.
And of course there have been several bugfixes. Check out changelog.txt to see what has been done,.
One new feature has been added: Reflective floors. Check the documentation thread for any information how to use it. A new zspecial.acs which supports the new feature has been added to the distribution.
Other new things:
-nogl command line switch disables all GL related code and makes GZDoom act like a software only engine.
-gl_vid_compatibility CVAR to force GZDoom to use GL 1.1 only features for some old graphics cards that don't have decent drivers.
And of course there have been several bugfixes. Check out changelog.txt to see what has been done,.
- TheDarkArchon
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- Graf Zahl
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- Enjay
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How are you doing them? It's pretty straight forward, but if you are doing it from a line, unlike things like transfer heights, or transfer floor light, or 3D floors etc, this line type needs to be activated.
For a very quick test to see if it's working for you, tag a sector 1 then make a line have type 159. Set arg 1 to 1 (tag) and arg 2 to a reasonable value (128) that will make the floor reflective. Make sure you set the activation type of the line appropriately. Enter your map and activate the line by walking over it or switching it.
Alternatively, use something like this in a script
Make sure you have the new zspecial.acs in your acs directory.
For a very quick test to see if it's working for you, tag a sector 1 then make a line have type 159. Set arg 1 to 1 (tag) and arg 2 to a reasonable value (128) that will make the floor reflective. Make sure you set the activation type of the line appropriately. Enter your map and activate the line by walking over it or switching it.
Alternatively, use something like this in a script
Code: Select all
Script 1 OPEN
{
Sector_SetPlaneReflection (1, 128, 0);
}
- justin023
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- The Ultimate DooMer
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The vid compatiblity thing didn't work, I still get a white screen with 0.1fps.
Still, the bug fixes are worth using GZDoom for, even if there's no decorate stuff going in.
Still, the bug fixes are worth using GZDoom for, even if there's no decorate stuff going in.
Last edited by The Ultimate DooMer on Mon Nov 21, 2005 0:25, edited 1 time in total.
- Enjay
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