Flashing screen when picking up items

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Hareton
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Joined: Fri Jan 18, 2013 10:22

Flashing screen when picking up items

Post by Hareton »

How to disable flashing of the screen when picking up items? I'm talking about that semi transparent yellow. And I would also like to know how to disable this yellow transparency in menu, and the red flash when taking heavy damage.
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Gez
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Joined: Mon Oct 22, 2007 16:47

Re: Flashing screen when picking up items

Post by Gez »

You can't disable palette flashes; but you can disable the menu dim by setting dimamount to 0.
Blue Shadow
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Re: Flashing screen when picking up items

Post by Blue Shadow »

Hareton wrote:and the red flash when taking heavy damage.
You can control that with Player.DamageScreenColor actor property.
Hareton
Posts: 6
Joined: Fri Jan 18, 2013 10:22

Re: Flashing screen when picking up items

Post by Hareton »

Blue Shadow wrote:
Hareton wrote:and the red flash when taking heavy damage.
You can control that with Player.DamageScreenColor actor property.
What do I need to write in ini file to do this? I found that it has syntax Player.DamageScreenColor color[, intensity[, damagetype]] but I don't know how and where to place this.
Blue Shadow
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Re: Flashing screen when picking up items

Post by Blue Shadow »

This isn't a game setting, unfortunately. So you need to do a bit of modding.

Basically, you need to create a new player class that uses that property.
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