[SVN Info] Doom Builder 2, GZDoom Builder, Builder64

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MaxED
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by MaxED »

Tiger wrote:I wont be able to expeditiously relocate my working copy.
As I understand, technically, it's totally different SVN, so you'll have to do a clean chceckout.
Gez wrote:I haven't found if it's possible to have an online web log of the commits for the new address.
http://sourceforge.net/p/doombuilder/co ... it_browser
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Gez »

Thanks. That AJAX interface is horrible though. :p
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

MaxED, did the entire Doom Builder 2 project (including Doom builder 64) also move to this new location aswell, or is it just GZDoom Builder that was relocated while Doom Builder 2 and it's branches remain at it's original location?
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new version of Bootless Star is now available:

Code: Select all

Beta 7.5
==========================
--------------------------
21 March. 2013
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* Fixed a crash that would occur when attempting to save the user's presets.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by MaxED »

Tiger wrote:MaxED, did the entire Doom Builder 2 project (including Doom builder 64) also move to this new location aswell, or is it just GZDoom Builder that was relocated while Doom Builder 2 and it's branches remain at it's original location?
Currently only GZDB is relocated.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ r1658
GZDOOMBUILDER IS TOO COOL FOR r1731! SO WE WENT BACK IN TIME! 8)

Note: I've included SVNHistory.txt, which should help the user to understand what revision build they are using and what has been changed. Any complaints regarding this change - please voice your opinion freely.

Code: Select all

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r1658 | m-x-d | 2013-03-25 09:49:03 -0500 (Mon, 25 Mar 2013) | 1 line

More fixes in Vertex and Linedef deleting process and also Visual Vertex handles.
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r1657 | m-x-d | 2013-03-22 07:53:34 -0500 (Fri, 22 Mar 2013) | 3 lines

Fixed incorrect behavior when sector had 2 or less sidedefs after vertices or linedefs removal.
Fixed incorrect behavior when 2 linedefs are merged into one after deleting a vertex, when a newly created linedef overlaps existing geometry.
Visual Vertex handles were not updated when sector's floor or ceiling height was changed.
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r1656 | m-x-d | 2013-03-21 06:28:50 -0500 (Thu, 21 Mar 2013) | 1 line

We should save LastUsedConfigName only when creating a new map...
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r1655 | m-x-d | 2013-03-21 06:23:29 -0500 (Thu, 21 Mar 2013) | 2 lines

Last used configuration is now selected when creating a new map.
Fixed a possible bug in Visual vertex handles rendering code.
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r1654 | m-x-d | 2013-03-20 05:25:32 -0500 (Wed, 20 Mar 2013) | 1 line

Let's see if that fixes Vertex Handles rendering in Visual mode...
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r1653 | m-x-d | 2013-03-18 08:59:05 -0500 (Mon, 18 Mar 2013) | 1 line

Moving to new SVN (Part II)...
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r1652 | m-x-d | 2013-03-18 08:52:27 -0500 (Mon, 18 Mar 2013) | 1 line

Moving to new SVN...
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ r1659

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r1659 | m-x-d | 2013-03-26 07:31:07 -0500 (Tue, 26 Mar 2013) | 2 lines

Even more fixes in Vertex and Linedef deleting process.
Texture browser can now show flats/textures only.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ r1662

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r1662 | m-x-d | 2013-03-28 07:36:59 -0500 (Thu, 28 Mar 2013) | 1 line

Woops...
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r1661 | m-x-d | 2013-03-28 07:31:37 -0500 (Thu, 28 Mar 2013) | 1 line

Brightness Mode now uses the same selection methods as other classic modes (e.g. Paint Selection and Subtractive Selection)
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r1660 | m-x-d | 2013-03-28 06:37:08 -0500 (Thu, 28 Mar 2013) | 2 lines

Fixed: Assigning new tag using "New tag" button when selection already had a tag was not working.
Fixed: "Automatic clear selection in classic modes" option was broken.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1663

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r1663 | m-x-d | 2013-03-29 06:24:30 -0500 (Fri, 29 Mar 2013) | 1 line

Added Xabis' ACS includes patch (well, most of it)
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1664

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r1664 | m-x-d | 2013-04-01 06:06:01 -0500 (Mon, 01 Apr 2013) | 4 lines

Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
Added Selection Groups options to Edit menu.
Selection Groups can now be cleared using either Edit -> Clear Group or Ctrl-Shift-[group number] shortcut.
Toolbar button groups can now be toggled using context menu. Hold "Shift" to toggle several button groups at once.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by MaxED »

Hi. I've noticed that BuilderEffects plugin is missing in GZDB SVN builds. Can it be added there?
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

MaxED wrote:Hi. I've noticed that BuilderEffects plugin is missing in GZDB SVN builds. Can it be added there?

I seem to run into an error when I compile that plugin:

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CSC : error CS2001: Source file 'ClassicModes\ArrayDuplicateMode.cs' could not be found [F:\Programs\BootlessStar\GZDoomBuilder\Source\Plugins\BuilderEffects\BuilderEffects.csproj]
Any ideas on how I can resolve this?
CompileError.png
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by MaxED »

Oh... looks like I've commited something, that shouldn't be there yet...
You can fix that by opening BuilderEffects.csproj in text editor and removing line "<Compile Include="ClassicModes\ArrayDuplicateMode.cs" />"

EDIT: BuilderEffects should compile as it is in r1667.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

MaxED wrote:Oh... looks like I've commited something, that shouldn't be there yet...
You can fix that by opening BuilderEffects.csproj in text editor and removing line "<Compile Include="ClassicModes\ArrayDuplicateMode.cs" />"
I've did a quick compile this morning before leaving for classes, - but this worked just fine.


MaxED wrote:EDIT: BuilderEffects should compile as it is in r1667.
Even better

Thanks for the help!
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1667

Code: Select all

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r1667 | m-x-d | 2013-04-03 09:50:41 -0500 (Wed, 03 Apr 2013) | 5 lines

Visual Mode, UDMF: "Auto-align Textures Y" action now takes surface peg type into account.
Visual Mode, UDMF: "Auto-align Textures Y" action now applies vertical scale of first (highlighted) surface to the rest of aligned surfaces.
Linedef Edit Form, UDMF: lower sidedef texture offsets were never displayed.
Some more changes in auto texture alignment of newly drawn lines.
BuilderEffects plugin should compile now.
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r1666 | m-x-d | 2013-04-02 08:42:55 -0500 (Tue, 02 Apr 2013) | 1 line

Some more changes in auto texture alignment of newly drawn lines.
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r1665 | m-x-d | 2013-04-02 07:19:25 -0500 (Tue, 02 Apr 2013) | 3 lines

Visual Mode: added "Lower Floor/Ceiling to adjacent sector" and "Raise Floor/Ceiling to adjacent sector" actions.
UDMF texture offsets are now used when splitting a linedef in UDMF map format.
Some changes in auto texture alignment of newly drawn lines.
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