Randomised skins for models

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Enjay
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Randomised skins for models

Post by Enjay »

I know that this is a feature request and that requests are basically on hold/unwanted for the forseeable future. However, it struck me that it *might* be the kind of thing that could be implemented reasonably easily by someone familiar enough with the code to have a go because I *think* that the major components would already be there. Also, from a modding PoV, alternative skins for models can be made relatively easily versus doing it with sprites.

The kind of thing I am talking about is, for example, a zombieman replacement model could have a number of possible skins (say with different colours of hair or blood stain patterns) and MODELDEF, rather than just specify a particular skin graphic, could be used to list a number of skins from which one was chosen at random on an actor by actor basis.

I know that, technically, it can be done already by having a lot of duplicate code in DECORATE and MODELDEF but this suggestion would make things a lot neater and easier for a modder.

Anyone have any ideas on how to do it?

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