[SVN Info] Doom Builder 2, GZDoom Builder, Builder64

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Tiger
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1712

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r1712 | m-x-d | 2013-06-10 10:05:59 -0500 (Mon, 10 Jun 2013) | 1 line

Fixed a null reference exception when saving an empty comment in TagExlorer plugin.
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r1711 | m-x-d | 2013-06-10 09:04:23 -0500 (Mon, 10 Jun 2013) | 3 lines

UDMF, Linedef edit form: All sidedef properties are now editable via user interface.
Fixed a typo in one of Visplane Explorer messages.
Small fixes here and there.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1715

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r1715 | m-x-d | 2013-06-13 06:32:00 -0500 (Thu, 13 Jun 2013) | 1 line

"Toggle Full Brightness" action now works in Classic modes.
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r1714 | m-x-d | 2013-06-12 06:36:51 -0500 (Wed, 12 Jun 2013) | 1 line

Linedef edit form: action arguments were set to zero when settings were applied to several lines with different argument values (instead of being kept unchanged).
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r1713 | m-x-d | 2013-06-11 03:05:32 -0500 (Tue, 11 Jun 2013) | 1 line

Linedef edit form: all linedef UDMF properties are now editable via user interface + some fixes in sidedef UDMF controls. 
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1716

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r1716 | m-x-d | 2013-06-14 06:40:18 -0500 (Fri, 14 Jun 2013) | 2 lines

DECORATE Scale actor property is now taken into account when rendering models.
Fixed several bugs in Engine selector dialog ("Game configurations -> Testing").
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1719

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r1719 | m-x-d | 2013-06-17 09:09:29 -0500 (Mon, 17 Jun 2013) | 2 lines

Texture browser form: texture size was not updated after loading a texture.
+ some fixes to previous commit.
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r1718 | m-x-d | 2013-06-17 08:17:53 -0500 (Mon, 17 Jun 2013) | 1 line

Texture size is now shown in Linedef and Sector info panels and in Linedef and Sector edit forms.
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r1717 | m-x-d | 2013-06-17 04:42:49 -0500 (Mon, 17 Jun 2013) | 1 line

Visual mode: fixed a freeze when sectors with sector effects were recursively updating each other.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

Bootless Star [Beta 7.7] is now available. This brings back support for GZDoom Builder back into the main core program and updated plugins support for GZDoom Builder. Additionally, for now on, GZDoom Builder SVN builds will house 'default' plugins. As such, the extra plugins such as: USDF, Image Draw, WAD Author Visual Mode will no longer be available [unless requested by the developer(s)].

This is going to be the last beta version within the 7.x branch, a newer version will be available shortly.

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Beta 7.7
==========================
--------------------------
19 June. 2013
----

* Updated GZDoom Builder directory paths to support the latest changes.
* Added missing plugins from BootlessStarGZDB
* Updated default plugins and extra plugins for the following projects: GZDoom Builder
        I can't reach the other developers....
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1721

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r1721 | m-x-d | 2013-06-19 06:36:20 -0500 (Wed, 19 Jun 2013) | 1 line

TagExplorer: incorrect sector index was used.
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r1720 | m-x-d | 2013-06-19 06:18:13 -0500 (Wed, 19 Jun 2013) | 2 lines

Linedef edit form, UDMF: front sidedef's Fields button was not shown.
Visual mode: fixed a crash after disabling GZDoom rendering effects (Tab key) when visual sector was not created for sector with 3d floor's control linedef.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by MaxED »

Can "Recent SVN activity" link on this page be changed to this one (because current link leads to outdated information):
sourceforge.net/p/doombuilder/code/log/
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

MaxED wrote:Can "Recent SVN activity" link on this page be changed to this one (because current link leads to outdated information):
sourceforge.net/p/doombuilder/code/log/
I have relayed the message to Eruanna.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1723

Code: Select all

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r1723 | m-x-d | 2013-06-25 07:35:13 -0500 (Tue, 25 Jun 2013) | 5 lines

Visual mode, UDMF: fixed another bug in Auto align functions.
Visual mode, UDMF: OffsetX and OffsetY were not properly taken into account in "Fit Texture Width/Height" actions.
UDMF: different Sector Edit Form is now used in UDMF map format.
Some fixes in Linedef edit form.
Added missing icons.
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r1722 | m-x-d | 2013-06-24 09:21:13 -0500 (Mon, 24 Jun 2013) | 12 lines

Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Blue Shadow »

Tiger wrote:I have relayed the message to Eruanna.
Alternatively, you could ask Enjay, as he has access to the SVN builds site, and also he frequents the forums more often.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

Blue Shadow wrote:Alternatively, you could ask Enjay, as he has access to the SVN builds site, and also he frequents the forums more often.
Honestly, I didn't remember and I was lost\confused as to who to ask.... By default, I asked Eruanna
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new version of Bootless Star is now available; this critical update only effects Doom Builder 64

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Beta 7.8
==========================
--------------------------
29 June. 2013
----

* When attempting to compile the 'Doom Builder 64' project, the 'GZDoom Builder' core would be compiled instead of the 'Doom Builder 64' core.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1726

Code: Select all

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r1726 | m-x-d | 2013-07-01 05:51:23 -0500 (Mon, 01 Jul 2013) | 1 line

Visual mode: in some cases solid 3d floors were clipped by translucent ones.
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r1725 | m-x-d | 2013-07-01 04:34:17 -0500 (Mon, 01 Jul 2013) | 2 lines

Visual mode: you can hold Shift while dragging a texture to lock movement to horizontal axis, and Ctrl to lock it to vertical axis.
Color Picker: fixed a crash when entered float values were not in 0.0 - 1.0 range.
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r1724 | m-x-d | 2013-06-27 04:45:51 -0500 (Thu, 27 Jun 2013) | 1 line

Updated ZDoom ACC to 1.54
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1727

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r1727 | m-x-d | 2013-07-04 07:28:41 -0500 (Thu, 04 Jul 2013) | 1 line

Vertices mode: vertex deletion process (hopefully) is less buggy now.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

MASS REVISIONS SKIPPED -------- REASON: EXPERIMENTAL

(1727-1750)*(-1)=23 --> Skipped
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