Can't run in Fullscreen

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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justgirouxit
Posts: 2
Joined: Mon Aug 05, 2013 19:54

Can't run in Fullscreen

Post by justgirouxit »

If I try to boot in fullscreen, it just shows a black screen with the GZDoom loading window. I can hear the game and can click menu options, I just can't see anything. When I start in windowed (which I can do) and try to go to Fullscreen with alt+enter, it works about 25% of the time. The other 75% shows the frozen game screen the moment I went fullscreen, along with the noises of the game. I have a Toshiba Satellite Laptop with Intel Graphics, if that helps.
justgirouxit
Posts: 2
Joined: Mon Aug 05, 2013 19:54

Fullscreen does not work in GZDoom

Post by justgirouxit »

No matter what I do (change resolution, fiddle around in the .ini) I cannot get GZDoom to work in fullscreen. The game works perfectly fine in windowed, but any time I try fullscreen it shows a frozen screen. I can hear the game menu but can't see what I'm doing. When I boot in fullscreen the same thing happens, except with a black screen. I really just want to play Doom. For anyone that wants to know I have a 1366x768 Toshiba Satellite with Intel graphics. I'm debating just deleting the .ini, see if that helps. Please help!
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Rachael
Developer
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Posts: 3651
Joined: Sat May 13, 2006 10:30

Re: Can't run in Fullscreen

Post by Rachael »

You posted the second post in the bug report forum but I've merged it with this topic, mostly because I believe it's not a bug, sorry. In many cases there are issues with hardware or drivers and this seems to be the case here.

Intel is known for their exceptionally poor support for OpenGL. You may try the qindie driver to see if it helps; simply drop its copy of OpenGL32.dll in your GZDoom folder; be aware this will disable GZDoom's shader support.
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