Skyboxes, Custom sky issue

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Pollux
Posts: 2
Joined: Sat Sep 14, 2013 13:48

Skyboxes, Custom sky issue

Post by Pollux »

Hello,

I'd like to create a custom sky for my outdoor areas but I'm getting clueless about the skyboxes. Adding my own textures into the wad and editing the MAPINFO worked well, but the render was kind of ugly. I followed a lot of tutorials, tried within all format (gzdoom, zdoom, hexen format), experienced with different setups and engines... nothing worked, the expected view does not appear and the ceiling stills. Also, I opened a couple of wads with skyboxes, and even testing these maps was disapointing.

I really don't know what I am missing since I tried for several hours and searched on the internet. Hopefully this post won't be considered as flood, I'm kind of new when it comes to edit WADs, still skybox seems to be such an easy trick so.

Any help would be much appreciated. Thank you.
Edward-san
Developer
Developer
Posts: 197
Joined: Sun Nov 29, 2009 16:36

Re: Skyboxes, Custom sky issue

Post by Edward-san »

That'd help if you supply your wad in question.
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Gez
Developer
Developer
Posts: 1399
Joined: Mon Oct 22, 2007 16:47

Re: Skyboxes, Custom sky issue

Post by Gez »

Did you read this?
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NeoHippo
Posts: 408
Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

Re: Skyboxes, Custom sky issue

Post by NeoHippo »

To create full surround 6-image skyboxes for GZDoom is not that easy. They have to mesh exactly,
as you probably have found out. :)

There is a program, TerraGen, which will do that perfectly.
http://download.cnet.com/Terragen/3000- ... 29839.html
Best of all, it is freeware.

And, there is also Nem's Tools.
http://nemesis.thewavelength.net/index.php?p=8
I had used it years ago but cannot now remember how I faired with it.
Might be worth a try.
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Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
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Re: Skyboxes, Custom sky issue

Post by Graf Zahl »

This is not a bug report. Please post in the correct forum next time!
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