Tiger wrote:The map so far looks nice.
I disagree, it's just how the modes 'appear' and for 'what' they represent. Models of regular Doom monsters, for example, is much harder to grasp the same feeling that one would have with the Sprites as opposed to the models. However, that is only my opinion.
Did you make all of those models?
Yeah, I made them all, for this room 23 models,
some textures are also modelled and baked out to a texture
The biggest problem I have with new monster models, are the animations,
I only have the sprite states for the frames, and that's much to low.
Sprite states en interpolations, not enough for a good looking monster animation, but its the engine.