Hello! For a particular wad I am woking on, I would like to use software-style skies in OpenGL. The reason being that I want to use PNG skies without palette limitations, but I don't want them to be spherically projected as seems to be the standard. Basically what I am asking is if there is a way to use the sky in screenshot 1 instead of the sky in screenshot 2 for openGL.
Screenshot 1:
Screenshot 2:
