
Aaaanyway, is it possible to attach two models to one actor and have them rotate differently? I've tried this:
[spoiler]
Code: Select all
Model NJMegaSphere
{
Path "models/pickups"
Model 0 "NJMega1.md3"
Skin 0 "NJMega1.png"
Scale 1.2 1.2 1.2
ZOffset 8
ROTATING
Rotation-Speed 1.0
Rotation-Vector 0 1 0
Path "models/pickups"
Model 0 "NJMega1.md3"
Skin 0 "NJMega1.png
Scale 1.2 1.2 1.2
ZOffset 8
ROTATING
Rotation-Speed 1.5
Rotation-Vector 0 -1 0
//Spawn
FrameIndex MOD1 A 0 0
FrameIndex MOD1 A 1 0
}
But (not particularly surprisingly) both models seem to take their rotation information from the second set of values.
For that matter, what about different scales, ZOffsets etc?