Enable classic autoaim?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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gbk
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Joined: Sat Aug 30, 2014 19:29

Enable classic autoaim?

Post by gbk »

I've been playing GZDoom with Brutal Doom for a while now, and the one thing that keeps bugging me is that it appears to be impossible to play in "classic doom" mode. Which is, without a mouse, and with automatic vertical aiming for all weapons.

Using my present settings (Mouse disabled and freelook off) means the shotgun and minigun do autoaim vertically, but the rest of the weapons don't (rocket launcher, plasma gun etc) Which is a pain in the rear when you're facing some big league enemies firing at you from a tower or high wall.

If there's nothing that can be done about it, I guess I'll have to bear with it. It's still a great improvement over vanilla doom - but if there's some setting that I overlooked, please let me know.
Thanks in advance.
Blue Shadow
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Joined: Sun Aug 29, 2010 6:09

Re: Enable classic autoaim?

Post by Blue Shadow »

The mod disables auotoaim on weapons explicitly by the use of the NOAUTOAIM flag. Removing the flag from the weapons should restore autoaim.
gbk
Posts: 3
Joined: Sat Aug 30, 2014 19:29

Re: Enable classic autoaim?

Post by gbk »

Blue Shadow wrote:The mod disables auotoaim on weapons explicitly by the use of the NOAUTOAIM flag. Removing the flag from the weapons should restore autoaim.
Forgive my noobish question... but how exactly do I do that?
Blue Shadow
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Posts: 308
Joined: Sun Aug 29, 2010 6:09

Re: Enable classic autoaim?

Post by Blue Shadow »

You need to edit the mod itself to remove the flag:

Open the .pk3 file of the mod with SLADE3 (it'd be easier this way), look for the weapons' files, and locate and delete +WEAPON.NOAUTOAIM from the code of each weapon.
gbk
Posts: 3
Joined: Sat Aug 30, 2014 19:29

Re: Enable classic autoaim?

Post by gbk »

Works like a charm. Thanks a lot! :)
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