[2.0.03] bug with invisibility rendering

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Nash
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[2.0.03] bug with invisibility rendering

Post by Nash »

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Image

Only noticed this while playing Enjay's mod and I don't have time to check with other mods ATM.

When I pick up the invisibility powerup, this happens. The player models rendering gets weird. In the second screenshot, if you look closer, you'll see that the polygons are drawn in reverse order (like the player's gun and the player's left thigh being drawn in FRONT of the entire body)

I have no idea what is causing this because I am running the mod with -noautoload so there shouldn't be any mod conflicts... so I've provided a save game and my INI file.
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Graf Zahl
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Re: [2.0.03] bug with invisibility rendering

Post by Graf Zahl »

Why are you getting non-translucent models here?

That said, the problem with models is that they cannot really support translucency because there's no means for polygon sorting.
But translucent stuff gets rendered without depth buffer writes so in the case of a translucent model all polygons will be drawn over each other, no matter the depth order.

This can't be fixed - and to be honest - in such a model-based mod this powerup should have been skipped.
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Enjay
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Re: [2.0.03] bug with invisibility rendering

Post by Enjay »

Graf Zahl wrote:This can't be fixed - and to be honest - in such a model-based mod this powerup should have been skipped.
To be fair, it is skipped, kind of. It only exists on the "Zoo" map, which is merely a testing map and not part of the game and I only included it because it exists in the parent engine. It's not in the main map and not really intended to be used. In saying that, I find some translucency modes look acceptable with models.
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Graf Zahl
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Re: [2.0.03] bug with invisibility rendering

Post by Graf Zahl »

Good to know

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