While GZDoom gameplay works without problem, I ran into something odd while recording the gameplay.
Since I know only 0.5% of rudimentary C++ programming and OpenGL and how it interacts with the hardware,
I thought I should ask about it here.
I recorded the gameplay with Fraps 3.2.3
http://www.mediafire.com/watch/v4qrm8ry ... _fraps.mp4
No problem with that.
Recording with Camtasia 8.4.2, the game started and played without problem, but Camtasia recorded this
http://www.mediafire.com/watch/77r9igbc ... /1080p.mp4
Here, the resolution was set to 640x480 fullscreen.
What could be the cause for the result with Camtasia?
Spoiler: