is it possible to make a wall so you can see trough it without the engine renders behind it?
and is it possible to make a window that is not attachted to the ceiling? cause with mirrors its need to be a sector with the same floor and ceiling height..
gzdoom: A window without rendering behind it. and mirror.
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- Kappes Buur
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Re: gzdoom: A window without rendering behind it. and mirro
Yes, of course.doomexpert wrote: is it possible to make a wall so you can see trough it ...
The easiest approach would be to set the linedef to translucent.
No,doomexpert wrote: without the engine renders behind it?
If nothing is rendered then it is a void.
Yes, of course.doomexpert wrote: and is it possible to make a window that is not attachted to the ceiling?
No, mirrors are not like doors where the ceiling is at the same height as the floor.doomexpert wrote: cause with mirrors its need to be a sector with the same floor and ceiling height..
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Re: gzdoom: A window without rendering behind it. and mirro
No,Kappes Buur wrote:Yes, of course.doomexpert wrote: is it possible to make a wall so you can see trough it ...
The easiest approach would be to set the linedef to translucent.
doomexpert wrote: without the engine renders behind it?
If nothing is rendered then it is a void.
Hey i tested everything, only 1 thing worked was to give the floor and ceiling the same heigt and no texture. then i can look behind it. but did what you said, translucent line(208) but the wall doesnt get translucent... the wall (a closed sector) has the same floor and ceiling height with a texture. Do i have to create a dummy sector for this? if so, then the engine would render behint it. i want just make a simple window, not rendering behind it, not breakable, so monsters dont wake up behind the window. but you can see trough. thats what i want.
- Kappes Buur
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Re: gzdoom: A window without rendering behind it. and mirro
Sorry, we probably are talking at cross-purposes.
Could you supply a map, which would be the best option, or perhaps a detailed drawing/screenshot of what you want to do.
Could you supply a map, which would be the best option, or perhaps a detailed drawing/screenshot of what you want to do.