gzdoom unknowm actor property in decoration?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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doomexpert
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Joined: Tue May 04, 2010 7:57

gzdoom unknowm actor property in decoration?

Post by doomexpert »

i copy some flower sprites, png and doom format. png should work and is working for 1 actor sprite in decoration.
now im getting an error, unkown actor propery in decoration line that says: "actor" is an unknown actor property
i looked at the code that i copied, and is just fine.

IS THERE a limition about actors in gzdoom?

since is just a flower..the code is in decorate is

ACTOR ATRoses 10578
{
height 2
radius 8
+SOLID
scale 0.3
states
{
Spawn:
ROZ1 A -1
Stop
}
}

the sprite name is ROZ1A0, sprite format is PNG but doesnt matter, its still saying unknown actor when i convert the PNG to Graphic (doom)
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NeoHippo
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Re: gzdoom unknowm actor property in decoration?

Post by NeoHippo »

Post your map.
That will help with troubleshooting.
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Graf Zahl
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Re: gzdoom unknowm actor property in decoration?

Post by Graf Zahl »

The error must be in a previous definition, most likely a missing brace.
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Gez
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Re: gzdoom unknowm actor property in decoration?

Post by Gez »

Yes, if it says "actor is an unknown property" it means it reaches the word "actor" while parsing an actor, so you didn't close the braces correctly in the previous definition.
doomexpert
Posts: 103
Joined: Tue May 04, 2010 7:57

Re: gzdoom unknowm actor property in decoration?

Post by doomexpert »

Gez wrote:Yes, if it says "actor is an unknown property" it means it reaches the word "actor" while parsing an actor, so you didn't close the braces correctly in the previous definition.
ok thank you, one of the previous decoration code didnt had a closed braces or not a correctly one, maybe i did not copy correctly.
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