question about sky texture size

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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WaTaKiD
Posts: 6
Joined: Wed Nov 12, 2014 20:17

question about sky texture size

Post by WaTaKiD »

ever since approx gzdoom 1.5.0, sky textures that are smaller than 20x20 show up as homs in opengl but not software
this also happens in gzdoom-g2.1.pre-412-g58a3b86

my question is: is there some sort of technical reason why this is happening and that it should be avoided or is this a bug in need of reporting?
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homskyexample.wad
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