This bug manifests itself when:
1. Sector has "lightfloorabsolute" flag.
2. There is a 3d floor in that sector.
3. 3d floor's ceiling is at the same height or higher than real sector's ceiling.
ZDoom 2.8pre-1134:
GZDoom g2.1.pre-587:
[pre-587] Floor shading bug (UDMF)
Moderator: Graf Zahl
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[pre-587] Floor shading bug (UDMF)
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Re: [pre-587] Floor shading bug (UDMF)
That and this --->> bug seem to be related.
When the sector controlling the lowest sector for the brightness transfer is disabled,

the basin is displayed correctly.
When the sector controlling the lowest sector for the brightness transfer is disabled,

the basin is displayed correctly.
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Re: [pre-587] Floor shading bug (UDMF)
Fixed.
I don't think this is the same problem, this one was simply the result of a false assumption about the contents of the light list which once upon a time was actually correct.
I don't think this is the same problem, this one was simply the result of a false assumption about the contents of the light list which once upon a time was actually correct.