Bad Quake Clamping
Moderator: Graf Zahl
-
- Posts: 253
- Joined: Tue Dec 29, 2009 3:46
- Location: IN SPACE
Bad Quake Clamping
Some change in the quake visual effect doesn't properly clamp; The camera gets mashed into the ceiling while inside the quake area. I can replicate it using a simply modified rocket.
Tested with pre-671-gac352dc (off the dev builds page).You do not have the required permissions to view the files attached to this post.
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs
-
- Developer
- Posts: 4753
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
Re: Bad Quake Clamping
I seem to get mashed into the floor rather than the ceiling:

but, yeah, it's not right.
Assuming it's the same basic code base for this feature as zdoom-2.8pre-1198-g284fd3e, it is GZDoom specific.
[edit] In another mod entirely, I did seem to be mashed into the ceiling rather than the floor. [/edit]

but, yeah, it's not right.
Assuming it's the same basic code base for this feature as zdoom-2.8pre-1198-g284fd3e, it is GZDoom specific.
[edit] In another mod entirely, I did seem to be mashed into the ceiling rather than the floor. [/edit]
-
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
Re: Bad Quake Clamping
Just something that hadn't been propagated yet from ZDoom.
-
- Developer
- Posts: 240
- Joined: Wed Mar 04, 2009 19:25
Re: Bad Quake Clamping
Simply put, Randi forgot to initialize one variable addressed in this commit. Oddly, it only seemed to affect GZDoom itself...
-
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
Re: Bad Quake Clamping
That's because the stack contents are different, it was just random luck that in ZDoom it didn't show.