Bad Quake Clamping

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NeuralStunner
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Bad Quake Clamping

Post by NeuralStunner »

Some change in the quake visual effect doesn't properly clamp; The camera gets mashed into the ceiling while inside the quake area. I can replicate it using a simply modified rocket.
QuakeCeilingMash.pk3
Tested with pre-671-gac352dc (off the dev builds page).
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Enjay
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Re: Bad Quake Clamping

Post by Enjay »

I seem to get mashed into the floor rather than the ceiling:

Image

but, yeah, it's not right.

Assuming it's the same basic code base for this feature as zdoom-2.8pre-1198-g284fd3e, it is GZDoom specific.

[edit] In another mod entirely, I did seem to be mashed into the ceiling rather than the floor. [/edit]
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Graf Zahl
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Re: Bad Quake Clamping

Post by Graf Zahl »

Just something that hadn't been propagated yet from ZDoom.
Major Cooke
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Re: Bad Quake Clamping

Post by Major Cooke »

Simply put, Randi forgot to initialize one variable addressed in this commit. Oddly, it only seemed to affect GZDoom itself...
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Graf Zahl
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Re: Bad Quake Clamping

Post by Graf Zahl »

That's because the stack contents are different, it was just random luck that in ZDoom it didn't show.

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