http://forum.zdoom.org/viewtopic.php?f=37&t=45628
For whatever reason, the sprites on the far side of the test area are drawn in front of the explosion models.
The enemy sprites are far away:

But they are drawn in front of the closer explosion models


I was shooting at the ground in that stepped down square area.
Something to do with the model actor being translucent?
Anyway, it's worth mentioning that it doesn't happen everywhere. If I walk forward a bit...
