Well, you see I've got this annoying bugzilla habit of posting to RESOLVED:FIXED bugs (and reopening them, if I can) if the original problem isn't really fixed.
I was referring to my latest addition to
the gwa file thread.
...and on unrelated note: any comments about my SDL2 fullscreen hack ?
Also, nitpicking a bit, while initializing v to 0 kind-of, sort-of works, the more correct solution would be to make the call conditional on GL version (that is not to make it in the first place if < 3.1 (or was it < 3.2 ?)).