Hey guys, I've noticed while I'm trying to resize the voxel that I got (saved in Slab6) using "Scale = 0.8", but it does not resize. Seeing that it might be just only a bug for reducing the size, I tried to make it higher like 5.0, but again, it does not resize the voxel in the game.
I also don't know if this is the right place to post it, since I'm using a more Git builds instead of a default build.
EDIT: Just fixed my grammar and spelling stuff.
			
			
									
						
										
						[g2.1.pre-1196] Bug : Voxels not sizing up
Moderator: Graf Zahl
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				Graf Zahl  
- GZDoom Developer 
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
Re: [g2.1.pre-1196] Bug : Voxels not sizing up
Please post a demo mod. As it is there is no way to confirm whether is an engine error or something else.
			
			
									
						
										
						- 
				CRxTRDude
- Posts: 2
- Joined: Fri Jul 24, 2015 9:07
							 Re: [g2.1.pre-1196] Bug : Voxels not sizing up
						Re: [g2.1.pre-1196] Bug : Voxels not sizing up
		
								
						
			
			
			
			Okay, Just a bit second, I'll prepare the wad. Can I upload in this forum?
EDIT: NVM, it only alots 512 KB. Anyway, here's a stripped down version of my mod with a test map called 'BIKETEST' and the voxel.
nikkitest.pk3 - Mediafire
The voxel in question is the motorcycle. You can walk through it and 'drive it'. I made the voxel in MagicaVoxel and aligned in Slab6. I've set the VOXELDEFS with the scale of the voxel to 0.5. I tested and doublechecked it again on the GZDoom version that I specified, using Freedoom. Tested also on Doom 2 and it does the same thing.
			
			
									
						
										
						EDIT: NVM, it only alots 512 KB. Anyway, here's a stripped down version of my mod with a test map called 'BIKETEST' and the voxel.
nikkitest.pk3 - Mediafire
The voxel in question is the motorcycle. You can walk through it and 'drive it'. I made the voxel in MagicaVoxel and aligned in Slab6. I've set the VOXELDEFS with the scale of the voxel to 0.5. I tested and doublechecked it again on the GZDoom version that I specified, using Freedoom. Tested also on Doom 2 and it does the same thing.
- 
				Graf Zahl  
- GZDoom Developer 
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
Re: [g2.1.pre-1196] Bug : Voxels not sizing up
Sorry it took so long. 
Voxel scaling actually works, but in the definition is an error that causes it to be ignored: The first line should read BIKBA = "BIKBA" without the 0.
			
			
									
						
										
						Voxel scaling actually works, but in the definition is an error that causes it to be ignored: The first line should read BIKBA = "BIKBA" without the 0.