This is a test map with fog, FogDensity, deep water with fullscreen blend, and the skybox sector is desaturated.
In gzdoom-g2.1.pre-1436-gc8810db, all looks fine. Always looked this way for as long as I can remember.
In gzdoom-g2.1.pre-1523-gbb355b3, the player's hand is desaturated when it shouldn't be! Also the water blend does not appear anymore.
Example file: https://www.dropbox.com/s/3kj5coae1uo0x ... y.pk3?dl=0
			
			
									
						
										
						Fog broken between Dec 25th build and latest
Moderator: Graf Zahl
- 
				Nash  
- Developer 
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- 
				Graf Zahl  
- GZDoom Developer 
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
Re: Fog broken between Dec 25th build and latest
Looks like the Stereo3D code got the scene postprocessing messed up. 
Fixed.
			
			
									
						
										
						Fixed.