It works correctly in ZDoom's software renderer, but in GZDoom OpenGL, it gets ignored.
Test file: https://www.dropbox.com/s/epih6ffyex316 ... t.pk3?dl=0
			
			
									
						
										
						HudMessage CameraTexture ignores HUDMSG_ADDBLEND
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				Nash  
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				Graf Zahl  
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