Non Moving ripper projectile question

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Zeg-Vok
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Non Moving ripper projectile question

Post by Zeg-Vok »

Well, I noticed that when projectiles with the Ripper tag are spawned with a speed of 0, they deal no damage, is there a way to make them deal damage without setting their speed to 1?
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Graf Zahl
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Post by Graf Zahl »

When they don't move they can't rip. They need some speed to do their dirty work.
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Zeg-Vok
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Post by Zeg-Vok »

So then I cant make it so things run through them and get hurt :(

Damn, there goes another idea . . .
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wildweasel
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Post by wildweasel »

Zeg-Vok wrote:So then I cant make it so things run through them and get hurt :(

Damn, there goes another idea . . .
Here's a thought. Give the projectile NOCLIP, DONTHURTSHOOTER, and then give it a small radius of explosion damage (and a spawn state filled with A_Explode pointers).
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Zeg-Vok
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Post by Zeg-Vok »

I was thinking of that, but I did enjoy watching the mass of blood splotches. Also, it was sort of a "Secret weapon" of sprts against Cybers and other large monsters, but since Cybers dont take Radius Damage . . .

Ill probably go your way
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