Sorry if this has been addressed before, but I've always wondered about this ever since people started talking about implementing this feature years ago:
How do these things get along with Polyobjects - like, what would happen if you placed a polyobject on top of the floor?
And can they be dynamically moved around via ACS to construct doors and such?
3D floors and Doors.
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Polyobjects don't know anything about height. They always go from the sector's floor to its ceiling. And yes, they can be moved around. But only the ones defined with the Legacy/EDGE method. The ones defined with the Vavoom method are static. That's an inherent limitation of the weird choice to invert the planes so that the control sector's floor is above its ceiling.
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