[WTF?!?] Quake support?

Moderator: Graf Zahl

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BlazingPhoenix
Posts: 488
Joined: Sun Aug 28, 2005 5:11

[WTF?!?] Quake support?

Post by BlazingPhoenix »

If it's possible to get the Quake1 models supported, would it be possible to have Quake1 supported?
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BlackFish
Posts: 108
Joined: Thu Sep 01, 2005 18:33

Post by BlackFish »

Quake and doom are 2 completly different engines. I doubt it.

However quake architecture can possibly be ported into gzdoom levels. I am currently porting the first level of unreal into doom.
The HavoX
Posts: 170
Joined: Sun Jul 24, 2005 23:05
Location: Republic, MO

Post by The HavoX »

GZDoom, like ZDoom, was intended to support Doom-engine games, and it doesn't seem like Graf is going to implement support for other games based on other engines anytime soon.

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