new ammo type & weapon

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

new ammo type & weapon

Post by Alter »

Hi i have two questions
1Q.It is possible to create new ammo type in whacked? beacuase i want create some mysterious ammo
2Q.I'm new to decedit4 the new weapon code compiles in decedit4 works correctly in gzdoom? because i'm making newhell was using standard textures + new ideas like switch from lowering celing
User avatar
TheDarkArchon
Posts: 1000
Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
Contact:

Post by TheDarkArchon »

1. No, use DECORATE.

2. It should. If it doesn't, it's decedit4's problem.
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

How to do the ammo type in decorate there's no script for that in zdoom wiki i'm lost in that!
User avatar
Phobus
Posts: 227
Joined: Sat Sep 03, 2005 11:48
Location: Orpington, Kent, England
Contact:

Post by Phobus »

That and punctuation. Try looking up DECORATE in the ZDoom wiki, then go to the bottom of the page that comes up, and there's a list of things to be made with DECORATE, weapons should be there. Go into the weapons section or a ammo pickup section (or possibly just pickups) and you'll be there.
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

There's nothing about ammo types just i need here script for the my called "Phobo ammo" for my "Phobo gun"
Locked

Return to “GZDoom”