ehm, with zdoom 2.8 it gives the right color for the arrow, but there are some garbage on screen (blue dots), + if I move around the game just crash
EDIT: screenshot time:
*Note: the arrow key under the screen shots Always changes the color, so that's why all the screenshots doesnt have the ame color (but it should be a single color each tic for all the arrow)
Zdoom 2.8

Gzdoom
Qzdoom: Opengl/DIRECT3D Truecolor OFF/ON , opengl Accelerated:

Qzdoom: Direct3d Truecolor off , Doom software renderer:

Qzdoom: Direct3d Truecolor ON , Doom software renderer:

Qzdoom: OpengGL Truecolor ON , Doom software renderer:

Qzdoom: OpengGL Truecolor OFF , Doom software renderer:
All the modes that shows some kind of glitch Always freeze (not crash) when looking around, but not in the case of using the zdoom true color off and software render with direct3d/opengl
edit2: HMMM there's even a skybox glitch in opengl mode render O_o (gzdoom mode) I dont remember of seeing such black trangles on sky :O
edit3: finally a crash message with qzdoom:
Execution could not continue.
Fatal drawer error: DrawSpanLLVMCommand
x1 = 494, x2 = 517, y = 269, flags = 3
...
Just go opening the doors in front of you in the start with idkfa and boom