Dear Diary,
Today, I actually did something. OH MY GOD.
Heavy Machine Gun's damage toned down by one, and fire rate sped up by 1 tic - because it was too heavy of a benefit compared to the assault rifle.
Rocket Launcher converted into the Anti-Tank Rifle - instead of shooting rockets, this thing is actually an explosive hitscan weapon. But it's too powerful right now, and it's currently pending some new special effects. Also has nifty firing sounds.
The puff graphic, which relies on additive blending for its appearance, didn't work particularly well when the player was invulnerable - so I made a replacement Invulnerability powerup that makes the screen turn blue instead of negative like the old one.
Discovered - quite a while after having made it - that the Dual Pistols dropper was added to the wrong darn weapon. It's supposed to replace the BFG (since it also drops the Demon Arm) - not the Plasma Rifle! Speaking of the Plasma Rifle, I still need to make the Stun Gun so that all Doom's default weapons can be replaced.
Well, to be honest I haven't really seen the Doomsphere effect - though if it's anything like HacX's invulnerability effect (which only seems to affect vanilla and PRBoom) then it's nothing like that.
The Rocket Launcher has completed its transformation into the Recoilless Anti-Tank Weapon. The dual Revolvers were fixed so they spawned in place of the BFG. But I haven't gotten around to making the Plasma replacement. I'm considering making this an original weapon instead of an anime-inspired one, though. Either way, I can't think of anything to do with them.
Martial Arts now have an alternate attack that repels enemies and does a fair bit of damage to anything close (while taking 5% health). I also slightly modified the Anti-Tank Weapon. All that is left are the "Demon Arm", the plasma replacement, and finishing up those dual revolvers.
The Auto-Pistol was sped up considerably, to make it feel kind of like a Mac-10 (more specifically, Max Payne's mac-10). It's still weak and exceedingly inaccurate though, and it's still just as likely to jam.
Martial Arts now have an alternate attack that repels enemies and does a fair bit of damage to anything close (while taking 5% health). I also slightly modified the Anti-Tank Weapon. All that is left are the "Demon Arm", the plasma replacement, and finishing up those dual revolvers.
Heh, it seems that we're nearing closer and closer to release.
Last edited by Marty Kirra on Sun Aug 31, 2008 19:41, edited 1 time in total.
Today I fixed a few bugs, made the Crossbow ammo actually spawn in the game (spawns with shell boxes), and seriously modified the Assault Mecha. Now its left arm gun no longer flashes when it's using its head-mounted lasers, and it has a 1 in 5 chance of using its missile launcher (the left arm gun - shoots five weak explosive missiles with the Nebelwerfer sound from Medal of Honor).
Screwed around with it today on Plutonia. Had some fun. Died a lot because I suck at Plutonia.
- New enemies - the Assault Mecha v7 and Perscan Drone from ww-xm, the Tortured Soul from the monster resource wad, and (partially) a new Chaingunner replacement. Just looking for new graphics.