Moderator: Graf Zahl
Graf Zahl
GZDoom Developer
Posts: 7148 Joined: Wed Jul 20, 2005 9:48
Location: Germany
Post
by Graf Zahl » Tue Aug 30, 2005 9:52
discontinued
Last edited by Graf Zahl on Mon Aug 12, 2013 8:39, edited 95 times in total.
BioHazard
Posts: 408 Joined: Mon Jul 25, 2005 10:02
Location: Middle of California where there is no air.
Post
by BioHazard » Tue Aug 30, 2005 19:38
Ahh! I can't get it to download!
Graf Zahl
GZDoom Developer
Posts: 7148 Joined: Wed Jul 20, 2005 9:48
Location: Germany
Post
by Graf Zahl » Tue Aug 30, 2005 20:01
Me neither. Try IE. Somehow this site hates Firefox. I can't download anything at all.
TheDarkArchon
Posts: 1000 Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
Post
by TheDarkArchon » Tue Aug 30, 2005 20:06
GetRight works fine with the site.
Lexus Alyus
Posts: 95 Joined: Mon Aug 29, 2005 16:17
Location: Nottingham, UK
Post
by Lexus Alyus » Tue Aug 30, 2005 20:17
Works for me.
Ok, it doesn't work for me
solarsnowfall
Persecution Complex
Posts: 363 Joined: Fri Aug 05, 2005 8:51
Post
by solarsnowfall » Wed Aug 31, 2005 0:03
Everything is looking good from here. Looking good Graf! I bet hi-res sprites and textures are gonna luck sexy with this enhanced video.
MasterOFDeath
Posts: 125 Joined: Wed Jul 06, 2005 17:52
Post
by MasterOFDeath » Wed Aug 31, 2005 1:51
Looks pretty good Graf! I'll mess around with the lights and floors later.
And hey, does this support EAX still? Because I started not to long ago a new Zdoom map that uses its EAX features and I may wanna move it from ZDoom to this so I can use things like lights and 3d floors.
Graf Zahl
GZDoom Developer
Posts: 7148 Joined: Wed Jul 20, 2005 9:48
Location: Germany
Post
by Graf Zahl » Wed Aug 31, 2005 2:00
All regular ZDoom features are supported.
MasterOFDeath
Posts: 125 Joined: Wed Jul 06, 2005 17:52
Post
by MasterOFDeath » Wed Aug 31, 2005 2:02
w00t
Now I guess I gotta learn Vavoom blocks then... hopefully they are similary to Legacy's (which I'm very good with)
WastedYouth
Posts: 9 Joined: Wed Aug 31, 2005 2:59
Location: Illinois, USA
Post
by WastedYouth » Wed Aug 31, 2005 3:10
This is pure awsome... Great work! All the wonderfull things that can be done with this.....Mmmmmm...
grubber
Site Founder
Posts: 230 Joined: Wed Jun 29, 2005 18:57
Location: Czech Republic, Zlin
Post
by grubber » Wed Aug 31, 2005 7:49
I've just been discussing with the host. Finally he at least tried to fix the download problem.
Killer_Of_Doom
Posts: 1 Joined: Thu Aug 18, 2005 22:59
Location: Ireland.
Post
by Killer_Of_Doom » Wed Aug 31, 2005 18:36
Are 3d models supported by this?
Graf Zahl
GZDoom Developer
Posts: 7148 Joined: Wed Jul 20, 2005 9:48
Location: Germany
Post
by Graf Zahl » Wed Aug 31, 2005 18:42
No, except for some rudimentary testing. Proper model support can't be done in a day. That takes a lot of time.
TheDarkArchon
Posts: 1000 Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
Post
by TheDarkArchon » Wed Aug 31, 2005 20:00
MasterOFDeath wrote: w00t
Now I guess I gotta learn Vavoom blocks then... hopefully they are similary to Legacy's (which I'm very good with)
You can still use Legacy-Style ones, yno.