I don't seem to have that export feature in WDC.Currently ECWolf does not implement the entirety of the new format, and no editor is directly capable of creating it. Maps can be created by using the export feature present in WDC and HWE.


Moderator: Blzut3
I don't seem to have that export feature in WDC.Currently ECWolf does not implement the entirety of the new format, and no editor is directly capable of creating it. Maps can be created by using the export feature present in WDC and HWE.
Yes.
In vanilla the behavior is if you're standing in the "floor code" (zone) then the exit switch takes you to the secret exit. So if you had an exit switch accessible from both sides one would be secret the other would be normal.
It works as a normal zone.
Tags can show up in a map which uses 4 planes or ROTT RTL maps. The 4th plane is a bit complex (since everything in ROTT seems arbitrary), but the part that ECWolf supports is simple. In the 4th plane you put at the trigger location 0xXXYY which is the coordinates of the activation site (switch or "touch plate").
It's the same binary format, but off hand I don't know how much of it can be translated. Over time I'll be capturing the feature sets of all the commercial games. It's unlikely that UWMF is missing a way to express something, but ECWolf might not have all the features needed (trigger types specifically).
OK, I guess my implementation is correct. The concept seemed odd and I wasn't sure if it was intended that the old trigger could still be activated from other sides.
I was mainly curious if the maps could be shoehorned into Wolf 3D. It sounds like... probably? Not that I'm super eager to work on an XLAT like thatIt's the same binary format, but off hand I don't know how much of it can be translated. Over time I'll be capturing the feature sets of all the commercial games. It's unlikely that UWMF is missing a way to express something, but ECWolf might not have all the features needed (trigger types specifically).