3d floors -below- a real floor?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
Ixnatifual
Posts: 36
Joined: Tue Sep 06, 2005 14:25

3d floors -below- a real floor?

Post by Ixnatifual »

I have an area with shifting heights where I'm adding some 3d floors at the walls for some extra detail. For simplicity's sake I have one sector along the wall, in which I have two 3d floors, one above the other. However, due to the shifting heights of the area (stairs), some of the 3d floors are beneath the actual floor.

It doesn't appear to cause any problems, so I was wondering if this is something I should be wary of, or if I can just continue doing this. Maybe the 3d floor is ignored when it's lower than the real floor in the sector? Or does it actually exist and cause performance loss if used too widely?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Feel free to continue with this. Technically the 3D-floor is there but it isn't rendered when below the real floor.
Ixnatifual
Posts: 36
Joined: Tue Sep 06, 2005 14:25

Post by Ixnatifual »

Neat, thanks for the quick reply.
User avatar
Skunk
Posts: 49
Joined: Thu Sep 01, 2005 22:19

Post by Skunk »

I hate to bump an old topic, but could we use this to our advantage? Like, say, zombies comming up out of graves?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

You can use it to your advantage by placing a 3D-floor that is to appear later in a place where you can't see it. What you do with such a setup is up to you.
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

I could be wrong, but I think the Zombie question was asking something like "could I have a bunch of zombies on a fake floor below a real floor and use the rising fake floor to push them up through the real floor?" If so, my guess is that wouldn't work. I can't see any way of making your Zombies stand below a real floor for starters.

However there are other ways to have a rising Zombie effect.
User avatar
Phobus
Posts: 227
Joined: Sat Sep 03, 2005 11:48
Location: Orpington, Kent, England
Contact:

Post by Phobus »

One way is to just have a fkae floor/ceiling linespecial tagged to the sector, which has a floor considerably lower than the surrounding sector. Then you simply raise the floor when you want the zombies to rise. The zombie will gop through the fake floor (as would you) but it wouln't look like he'd just risen out of nowhere though, because it'd look like he'd come straight up through the floor. It's an easy trick, which I know how to do in Doom as Doom, and I imagine it's very possible in Haxen map formats.
Locked

Return to “GZDoom”